Category: Game Design and Learning
August 2011 to Dec 2014: Marketing Plan Project as a Multi-player Game When we have shared intentionality, we actively identify as part of a group, we deliberately and explicitly …
‘Quest’ as a Catalyst One of the many great examples in Reality is Broken was Quest to Learn. Quest to Learn(Q2L) is a grade 6-12 school in New York …
The Problem with Group Projects The preceding articles in this series focus on the portion of Reality is Broken we listened to on our drive to the beach. On …
There is a tendency for many of us in academia put the emphasis on the ‘teaching’ side of the teaching/learning equation. Perhaps this is because we have more control …
Preamble While attending DevLearn 2017 in Las Vegas I had the opportunity to meet Jane McGonigal. I don’t usually do the book signing ‘thing’ but, after her keynote, I …